ExileCodex
Build 2.1.9-alpha Target Windows 10 / 11 · x64
Get the build

Keep the run’s working information above the game.

Route guidance, automatic splits, market context, crafting, builds and filter tools stay in one companion shell—ready when the game needs the whole screen.

Download for Windows

Free during alpha · built-in updates

Module observation console Real application captures build online
Filter setup screen with presets, class selection, progression stage and generated filter output
Real build capture · older filter branding is visible while the unified ExileCodex shell continues to replace it.
01One shellAll companion tools
02Game-awareZone and run context
03Local workflowNo browser handoff
04Update pathBuilt into the app

01 / Module ledger

The companion shell is the product.

Each module owns one part of the run. They share the same desktop surface, release path and interaction language instead of sending you across disconnected tools.

M-01

Campaign guide

Advances the route as zones change and keeps objectives, rewards and map context close to play.

Zone-aware overlay Available
M-02

Guide Forge

Builds step-by-step routes from goals, counts, level triggers and linked reference images.

Authoring + playback Available
M-03

Run tracker

Records automatic zone and level splits, load-time-aware runs, personal bests and gold splits.

Automatic timing Available
M-04

Crafting bench

Applies currency, essences and omens to real mod pools with weights, history and backtracking.

Interactive simulator Available
M-05

Build planner

Runs Path of Building inside the companion, including the passive tree, skills, items and calculations.

Embedded planner Available
M-06

Currency market

Places exchange values, movement, volume, watchlists and price history beside the rest of the run tools.

Market workstation Available
M-07

Filter editor

Creates, imports, previews and exports PoE2 filter rules through a visual workflow and raw output view.

Editor + preview Alpha module

02 / Operation

The run moves. The context follows.

ExileCodex is designed around a continuous session rather than a sequence of marketing features.

  1. BOOT

    Launch the companion

    One desktop shell brings the installed modules and local preferences into the session.

    Ready
  2. ZONE

    Enter an area

    Campaign and timing context can advance from the game state instead of waiting for manual housekeeping.

    Observed
  3. QUERY

    Open the tool the run needs

    Market, build, crafting and filter workflows stay inside the same companion surface.

    On demand
  4. SYNC

    Receive the next build

    The release and updater path keeps the alpha moving without rebuilding the setup by hand.

    Built in

03 / Build queue

What is shipping, what is moving, what is planned.

No invented dates or progress bars. The queue reports the current alpha line and the next named modules.

Ref Work item State Release
R-213 ExileCodex desktop release Shipping 2.1.9-alpha
W-017 Filter Editor In development Alpha line
W-018 Price Check Planned Unscheduled
W-019 Merchant History Planned Unscheduled
Development evidenceW-017
Loot filter preview under development with item beams and generated output
Filter Editor preview from an alpha build. The capture retains older filter branding while the unified product identity is in progress.

INSTALL / WINDOWS / X64

Bring one companion into the next run.

The public GitHub release is the source for the Windows installer. Install once; ExileCodex handles its built-in update path from there.

Download the Windows installer
Current build
2.1.9-alpha
Platform
Windows 10 / 11 · 64-bit
Distribution
GitHub release installer
Updates
Built into ExileCodex
Alpha access
Free during alpha
Return to module console